Solar System, global conflict, and trade - all the systems 'outside of battle.' We want to achieve a dynamic world where new interesting orders and contracts will be generated by your allies and rivals, and where you can influence the situation in the Solar System by working for different clients. Missions and Combat System - We will expand the rotation of playable classes, dynamic events, various conditions and objectives, equipment, and diverse adversaries. To achieve this, we will be developing the game systems in two directions: “We aim to make Quasimorph a dynamic system that creates situations for players on its own. The exact date will depend on the speed of iterating new systems and refining existing ones, so it may change.” “We are aiming for a release sometime in 2024. We want to ensure that we are moving in the right direction, both in terms of the functioning of the game systems and overall difficulty and balance.” “We are a small team working on a rather ambitious game that combines multiple systems and an unconventional combination of mechanics.
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